overwatch what is the difference between health and armor

 

AspectHealthArmor
TypeRepresents a hero's base or standard health pool.Represents additional protective layers that absorb incoming damage before affecting health.
IconRepresented by a white bar with a white cross icon.Represented by a yellow bar with a yellow hexagon icon.
Absorbed DamageDoes not provide damage reduction; damage is subtracted directly from health.Provides damage reduction, reducing incoming damage by up to 5 points per individual hit.
Effective AgainstEqually susceptible to all types of damage, whether it's from bullets, energy weapons, melee attacks, or abilities.Particularly effective against rapid, low-damage attacks like machine gun fire or shotgun pellets, as it mitigates a fixed amount of damage per hit.
VulnerabilitiesNo specific vulnerabilities; health can be affected by all types of attacks in the same way.Vulnerable to attacks with high burst damage or abilities that can bypass armor, as they can quickly deplete the armor pool.
ExamplesMost heroes in Overwatch have health as their primary health pool.Some heroes have armor as part of their health pool, such as Reinhardt, Brigitte, Bastion (in turret mode), and certain abilities like Torbjörn's Overload.
Healing EffectsAffected by healing abilities and health packs that restore health points.Health restoration is prioritized before armor; healing effects restore health first and then armor if health is already full.
RegenerationHealth does not naturally regenerate; heroes require external healing to restore lost health.Armor does not regenerate naturally either; it remains at its current level until repaired or restored by abilities or health packs.
Armor PacksCan be provided by specific abilities or support heroes like Brigitte, Torbjörn, or Symmetra to grant additional armor to allies.Armor packs can provide additional armor to allies, enhancing their overall durability.
MitigationOffers no damage mitigation; incoming damage directly affects the hero's health pool.Provides damage mitigation, making heroes with armor more resilient against rapid, low-damage attacks.

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